Magic: the Gathering - The Realms of Kaldheim
If you have not already, do pop over to the Kaldheim debut video posted by Wizards of the Coast and hosted by Jimmy Wong where a whole butt-load of new cards were previewed.
https://www.youtube.com/watch?v=kPuibfU7Xjc
For the MTG Realm post today, here is a quick summary of the Plane of Kaldheim. The ten not-too separated realms are connected by the World Tree, not unlike that within Norse mythology. Each realm is loosely aligned with a colour pair and peopled by various creatures :
{ White / Blue } Istfell, the realm of the spirits of those who didn’t fall in battle.
{ Blue / Black } Karfell, the realm of the draugr (viking zombies).
{ Black / Red } Immersturm, the realm of demons.
{ Red / Green } Gnottvold, the realm of trolls.
{ Green / White } Bretagard, the realm of humans. The five clans (the Beskir, the Omenseekers, the Skelle, the Tuskeri and the Kannah) are perpetually in conflict with one another, but are able to keep the peace by the “Code of Clans” which is enforced by the Beskir.
{ White / Black } Starnheim, the realm of valkyries and fallen heroes.
{ Blue / Red } Surtland, the land of fire and frost giants.
{ Black / Green } Skemfar, the land of wood and shadow elves.
{ Red / White } Axgard, the land of the dwarves.
{ Green / Blue } Littjara, the land of shapeshifters.